Imagined Worlds Animation
For my Imagined Worlds modeling project I wanted to add some animation. I had already modeled some wires that I wanted to sway in the wind, but I also added a large banner that I animated. When researching this I discovered nCloth in the FX menu. This is a cloth physics simulator built into Maya. I could add nCloth to any object and it would be simulated as cloth. I added this to the wires and at first they simply floated through the ground. I found that I had to create passive colliders in the nConstraint menu. This added an attribute to an object that prevented nCloth objects from passing through it. I could stick vertices on the cloth object inside a collider using the nConstraint > Point to Surface.
Summary:
- FX Workspace
- nCloth > Create nCloth
- nConstraint > Create Passive Collider
- Select vertices and collider object
- nConstraint > Point to Surface
I applied the same process to the banner and was very pleased with the effect. I learned from this that I could also use nCloth for static models. I applied some wind to both the banner and the wires.