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Demographics

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Gender

- 39% female, 61% male in 2019

- 66% of a sample of 1127 MMO players agreed that video games need to be more inclusive with gender and ethnicity

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eSports

- 50% of gamers are familiar with eSports

- 292 million people watched eSports in 2016

- In 2019 a majority of 36% of gamers are between 25-34 years. 

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- China has the highest revenue with $26m followed by the US and Japan. These countries have much more revenue compared to other countries. Japan is 3rd with 12m followed by South Korea with 4m

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- Mobile gaming has the highest revenue in 2019 with 49m and the highest number of users with 1.4m

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Uses of statistics and demographics:

- Chinese, Japanese and English translations will give access to the largest audiences.

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