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Demographics
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Gender
- 39% female, 61% male in 2019
- 66% of a sample of 1127 MMO players agreed that video games need to be more inclusive with gender and ethnicity
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eSports
- 50% of gamers are familiar with eSports
- 292 million people watched eSports in 2016
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- In 2019 a majority of 36% of gamers are between 25-34 years.
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- China has the highest revenue with $26m followed by the US and Japan. These countries have much more revenue compared to other countries. Japan is 3rd with 12m followed by South Korea with 4m
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- Mobile gaming has the highest revenue in 2019 with 49m and the highest number of users with 1.4m
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Uses of statistics and demographics:
- Chinese, Japanese and English translations will give access to the largest audiences.
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